![]() The question I now pose to you, dear readers, is a simple one: if these were the only two options in existence, which one would you say is what is meant by the phrase, ‘ The Last Supper by Leonardo da Vinci?’ Meanwhile, about 20 minutes away, in a space on an upper floor of the Galleria Vittorio Emannuelle II shopping complex (next to the Milan Cathedral), at the time of writing this there is an exhibit known as Leonardo3 which includes, among other features, a computer-aided reconstruction of what The Last Supper would have looked like at the time of its original completion by da Vinci in 1498. In English, the mural in question is known as The Last Supper, and-due to a combination of the oil-painting-like techniques employed by da Vinci (which differed considerably from Fresco techniques, and thus were very unconventional for mural work) together with aspects of the construction and later history of the building-the work is badly damaged. ![]() 30 frames with set to "1".In an unassuming former monastery building adjacent to the church of Santa Maria Delle Grazie in Milan, Italy, there is a wall decorated with the remnants of a mural painted by Leonardo da Vinci. ![]() 3-5 frames with mat_forcemanagedtextureintohardware set to "0" (and approx. On my developer -hardware (X850XT PCIe, Dual-Xeon 3.2 GHz, Win2003, 4 GB RAM) the FPS-drop on highest resolution (1920 x 1200) is approx. And don't even think about installing the Hires-Textures with an outdated Directx8 card, because most DX8 cards can't handle 2048 px textures very well. If you encounter badly FPS-drops, make sure to set mat_forcemanagedtextureintohardware "0" in your autoexec.cfg. This is okay, as only new textures are copied.įor all user, who wants a more VALVE-style Alyx (aka Alyx V2.12), copy the "materials" folder inside the "Alyx VALVE Style (Optional)" directory to //Half-life 2/hl2/, overwriting old files. Windows will warn you about overwriting a existing folder. This is okay, as only new textures are copied.Ĭopy the complete folder "materials" with all its subfolders to/SourceMods/gmod9/. Installation for already installed FAKEFACTORY Cinematic Mod Non-Override Version:Ĭopy the complete folder "materials" with all its subfolders to/SourceMods/fakefactory_cinematic and overwrite the old materials folder. No further action required, as Half-Life 2 will grab its textures out of the cfg repository. This is okay, as only new textures are copied.ĭeinstallation: Delete the materials folder. Installation for already installed FAKEFACTORY Cinematic ModĬopy the complete folder "materials" with all its subfolders to //Half-life 2/hl2/ and overwrite the old materials folder. Recommended for user, who wants the new Hi-Res textures in all Half-Life2 Subgames and mods.ĭelete the materials folder. The installation into the hl2 folder will change the textures for all allready and future installed mods. This is okay, as only new textures are copied. ![]() ![]() plenty of RAM (you will see some ingame-stuttering with less than 1 GB ram)Ĭopy the complete folder "materials" with all its subfolders to //Half-life 2/hl2/ and overwrite the old materials folder. A graphics-card, that can handle 2048 x 2048 pixel textures (any DirectX9 card should be okay). This complete pack catches up to the Cinematic Mod V2.20. The HiRes Pack adds Hires-Textures to all human characters and some non-human characters, several props, vehicles and items (and the vending machine of course). Parts of the bumpmaps are from OGG HAGE MOD with permission. The HiRes Pack adds Hires-Textures to all human characters and some non-human characters, several props, vehicles and items (and the vending machines of course). ![]()
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